Peer-reviewed journal articles indexed in international databases

  1. Valentin BEGEL, Ines Di Loreto, Antoine Seilles, Simone Dalla Bella,
    Music games: potential application and considerations for rhythmic training.
    Frontiers in Human Neuroscience.
    Frontiers, 2017.
  2. Simone Mora, Ines di Loreto, Monica Divitini,
    From interactive surfaces to interactive game pieces in hybrid board games.
    Journal of Ambient Intelligence and Smart Environments (JASIE) 8-6.
    IOS Press, 2016.
  3. Nadia Hocine, Abdelkader Gouaich, Lylia Abrouk, Ines Di Loreto,
    Techniques d'adaptation dans les jeux ludiques et sérieux.
    Revue d'Intelligence Artificielle 25(2), 253–280.
    Hermès-Lavoisier, 2011.
  4. Ines Di Loreto, Abdelkader Gouaich,
    Facebook Games: Between Social and Personal Aspects.
    International Journal of Computer Information Systems and Industrial Management Applications 3, 713–723.
    Dynamic Publishers, 2011.

Journal articles with no peer-review

  1. Ines Di Loreto,
    Il medium non è il messaggio. Apprendimento formale, non formale e informale in biblioteca.
    Biblioteche Oggi Vol 34(Maggio), 48–53.
    EDITRICE BIBLIOGRAFICA, 2016.

Proceedings articles indexed in international databases

  1. Ines Di Loreto,
    Cultures of participation in the healthcare field: could a videogame-based perspective be useful?.
    Proceedings of EAI International Conference on Games fOr WELL-being, International Summit on eHealth, 181, 65–74.
    Springer International Publishing, 2016.
  2. Simone Mora, Ines Di Loreto, Monica Divitini,
    The interactive-token approach to board games.
    Proceedings of the European Conference on Ambient Intelligence - AMI-15, 138–154.
    Springer, 2015.
  3. Simone Mora, Tomas Fagerbekk, Ines Di Loreto, Monica Divitini,
    Making interactive board games to learn: Reflections on AnyBoard.
    Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 21–26.
    CEUR-WS, 2015.
  4. Guillaume Tallon, Antoine Seilles, Geoffrey Melia, Sebastien Andary, P Bernard, Ines Di Loreto, Hubert Blain,
    Effects of the serious game Medimoov on the functional autonomy of institutionalized older adults.
    Annals of Physical and Rehabilitation Medicine - Proceedings of the 30th Annual Congress of the French Society of Physical and Rehabilitation Medicine 58(1), e113–e114.
    Elsevier Masson, 2015.
  5. Geoffrey Melia, Ines Di Loreto,
    Participatory Design in the Games for Health Domain: Why and for Whom?.
    Cultures of participation in the digital age. International workshop @AVI -Advanced Visual Interfaces 2014.
    CEUR-WS, 2014.
  6. SJ Mannsverk, Ines Di Loreto, Monica Divitini,
    Flooded: A Location-Based Game for Promoting Citizens’ Preparedness to Flooding Situations.
    Games and Learning Alliance, 90–103.
    Springer International Publishing, 2014.
  7. Ines Di Loreto, Emil Mork, Simone Mora, Monica Divitini,
    Supporting crisis training with a mobile game system.
    Fourth International Conference on Serious Games Development and Applications (SGDA), Lecture Notes in Computer Science 8101, 165–177.
    Springer, 2013.
  8. Ines Di Loreto, Monica Divitini, Igoris Trimailovas, Micaela Mander,
    Playing in museums by constructing your game.
    Workshop Proceedings of the 9th International Conference on Intelligent Environments, Ambient Intelligence and Smart Environments 17, 519–529.
    IOS Press, 2013.
  9. Ines Di Loreto, Monica Divitini,
    Games for Learning Cooperation at Work: the Case of Crisis Preparedness.
    Proceedings of ECTEL meets ECSCW 2013, the Workshop on Collaborative Technologies for Working and Learning, Paphos, Cyprus, September, 21, 2013 1047, 20–24.
    CEUR, 2013.
  10. Ines Di Loreto, Benoit Lange, Antoine Seilles, Sebastien Andary, William Dyce,
    Game Design for All: The Example of Hammer and Planks.
    Fourth International Conference on Serious Games Development and Applications (SGDA). Lecture Notes in Computer Science 8101, 70–75.
    Springer, 2013.
  11. Ines Di Loreto, Monica Divitini, Simone Mora,
    Designing mixed reality mobile games for crisis management training.
    Proceedings of the IADIS International Conference on Mobile Learning 2013.
    2013.
  12. Ines Di Loreto, Fabien Hervouet,
    The Role of Identity in Agent Design.
    Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems (AAMAS) 3, 1449–1450.
    International Foundation for Autonomous Agents and Multiagent Systems, 2012.
  13. Ines Di Loreto, Simone Mora, Monica Divitini,
    Don't Panic: Enhancing Soft Skills for Civil Protection Workers.
    Third International Conference on Serious Games Development and Applications (SGDA), Lecture Notes in Computer Science 7528, 1–12.
    Springer, 2012.
  14. Ines Di Loreto, Simone Mora, Monica Divitini,
    Collaborative Serious Games for Crisis Management: An Overview.
    1st IEEE International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, (WETICE), 352–357.
    IEEE Computer Society, 2012.
  15. Nadia Hocine, Abdelkader Gouaich, Ines Di Loreto, Michelle Joab,
    Motivation based difficulty adaptation for therapeutic games.
    2011 IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 1–8.
    IEEE, 2011.
  16. Ines Di Loreto, Gouaich Abdelkader,
    Mixed Reality Serious Games: The Therapist Perspective.
    Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health. Conference Best Paper Award, 1–10.
    IEEE Computer Society, 2011.
  17. Ines Di Loreto, Abdelkader Gouaich, Nadia Hocine,
    Mixed reality serious games for post-stroke rehabilitation.
    5th International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2011, 530–537.
    IEEE, 2011.
  18. Ines Di Loreto, Liesjet Van Dokkum, Abdelkader Gouaich, Isabelle Laffont,
    Mixed Reality as a Means to Strengthen Post-stroke Rehabilitation.
    Virtual and Mixed Reality - Systems and Applications - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011. Lecture Notes in Computer Science 6774, 11–19.
    Springer, 2011.
  19. Ines Di Loreto, Abdelkader Gouaich,
    An Early Evaluation Method for Social Presence in Serious Game.
    CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education. 1, 94–101.
    INSTICC Press, 2010.
  20. Ines Di Loreto, A. Gouaich,
    A framework for designing social interactive systems.
    INNOV 2010 - Proceedings of the Multi-Conference on Innovative Developments in ICT, 137–144.
    2010.
  21. Ines Di Loreto,
    Games Design Principles for Improving Social Web Applications.
    Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009. Lecture Notes in Computer Science 5613, 287–295.
    Springer, 2009.

Unindexed proceedings articles

  1. Ines Di Loreto,
    Repenser les jeux de société à l'ère de l’Ubiquitous Computing.
    IHM 2015 - 27ème Conférence Francophone sur l’interaction Homme-Machine.
    HAL, 2015.
  2. Geoffrey Melia, Antoine Seilles, Guillaume Tallon, Ines Di Loreto, Pascal Salembier,
    Evaluation de jeux vidéo thérapeutiques.
    Actes de la conférence SeGaMeD, 4-5 décembre, Nice.
    2015.
  3. Ines Di Loreto, Monica Divitini,
    Smart Cities as a Playground: the case of Crisis Training.
    EC-TEL Workshop on “SMART CITY LEARNING: opportunities and challenges”, 4.
    2014.

Conference talks with no proceedings

  1. Matthieu Tixier, Ines Di Loreto, Frédérique Champigny, Tom Giraud, Karine Lan, Dimitri Voilmy,
    Challenging the Place through Participation: Reflections from Working with Visually Impaired Persons.
    Embracing Diversity with Help of Technology and Participatory Design (EDTPD 2017).
    2017.

Conference posters

  1. Guillaume Tallon, Antoine Seilles, Geoffrey Melia, Sébastien Andary, Ines Di Loreto, Blain Hubert,
    Intérêt du serious game Hammer & Planks pour améliorer l’autonomie fonctionnelle chez la personne âgée institutionnalisée.
    ICEPS 2015 - Congrès international sur la recherche interventionnelle non médicamenteuse.
    2015.

Scientific books (or chapters)

  1. Ines Di Loreto,
    Social Interactive Systems Design for Serious Games.
    Student Usability in Educational Software and Games: Improving Experiences, 174–200.
    IGI, 2013.
  2. Fiorella de Cindio, Ines Di Loreto, Cristian Peraboni,
    Moments and Modes for Triggering Civic Participation at the Urban Level.
    Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City.
    Marcus Foth, 2009.
  3. Fiorella De Cindio, Laura A. Ripamonti, Ines Di Loreto,
    Interplay between the Actual and the Virtual in the Milan Community Network Experience.
    Augmented Urban Spaces: Articulating the Physical and Electronic City.
    Ashgate, 2008.
  4. Laura Anna Ripamonti, Ines Di Loreto, Dario Maggiorini,
    Augmenting Actual Life Through MUVEs.
    Handbook of Research on Socio Technical Design and Social Networking Systems..
    Withworth,B;, DeMoor, A., 2008.

Other productions

  1. Karine Lan Hing Ting, Ines Di Loreto, Frédérique Champigny,
    Projet SmartArt - Livrable de la Phase 1 : Analyse de l'étude des besoins et création du cahier des charges.
    [Rapport de recherche].
    2017.