Towards a knowledge-intensive serious game for training emergency medical services
Proceedings of the 10th International Conference on Information Systems for Crisis Response and Management (ISCRAM),Theme 01 - Coordination and Collaboration ,Baden-Baden, Germany, ISBN: 978-3-923704-80-4
In the preparedness activity for disasters and emergency management, serious games can help in training medical first responders by providing emergency sim ulations which are always available, safer and chea per than real-world simulations. However, serious games for training emergency medical services (EMS) must take into account the presence of different actors in crisis situation like police and firefighters and the high volume of(medical as well as non-medical) expert knowledge. The aim of our approach is not only to acquire technical skills but also to develop the capability to act, to cooperate and coordinate in non-procedurally prev iewed emergency situations. This paper proposes both (i) a detailed prototype of a serious game’s scenario that supports instructors in the training in EMS and (ii) an adaptive infrastructure A.R.G.I.L.E (Architecture for Representations, Games, Interactions, and Learning among Experts). We illustrate our ideas on an example of a complex road accident. This work is done with the collaboration of a Hospital Emergency Department implied with us in a R&D project.