ARGILE : Apprendre par le jeu des connaissances en construction
Revue des Interactions Humaines Médiatisées, RIHM
We propose the "Architecture for Representations, Games, Interactions, and Learning among Experts" (ARGILE) for "participatory and knowledge-intensive" serious games. Faced with the problem of training in the areas of advanced expertise, reference knowledge are neither stabilized nor unanimous, but rather dynamic and continuously evolving. Moreover, the expert does not make decisions based on pre-established recipes, but it is brought to trial and error, and discover solutions in complex situations that are proposed. That's why, the rules and the game objects must be easily annotated, discussed and modified by trainers and players themselves. We present in this paper a methodology, tools and technical architecture to design, use and evaluate such serious games. We present guidelines for the technical infrastructure of the whole system, allowing not only to manage the movement of players or the effects of their actions but also to ensure the participatory design of rules of the game, involving debate among designers. We illustrate concretely the ideas presented on two examples related to ongoing projects which uses this architecture for the transmission of complex ideas in sustainability (Defismed project), and for training in action in a situation crisis (Aidcrisis project). Keywords: online learning, serious games, engineering knowledge, cooperation, discussion forum, sustainable development, crisis management.
- elmawas_RIHM_2012.pdf (2.1 Mo)